News - New" Top 5 Overpowered Guns After Update Warzone 2. Warzone 2 Best Class Setups
This will probably be the best grip in the game if it is even allowed in rank play. Once rank play comes out, this will probably even be my rank play build for the MCW. If some of these attachments are usable but make sure should have on the pivot vertical grip for your next attachment here, now we are going to jump up to the barrel here next and add on the MCW Cyclone long barrel a very good attachment here we're getting a three tick bull velocity in range we're getting a two tick firing aiming stability and we're also getting a two- tick aiming Auto sway not too important but the main things is going to be that recoil control and that bull velocity and that range our bullets are traveling lightning quick they're traveling a lot further really good for the MCW, and also our weapon is very steady, very calm, again you really can't beat that so we are going to be adding this on.
Now for the optics, I feel like a lot of people probably do not like the iron sights. They are good, but I do prefer running a Red Dot site on my build, and my go-to is a slate reflector. But like I say when I talk about optics, choose whatever you like. There's so many good options in this game, from Modern Warfare 2 Optics to Modern Warfare 3, but like I say all the time, a slight reflector is just a really good attachment.
Best dg 58 class setup mw3
Just because of how bad the sites are, I am not a fan of them. Maybe if they were a little bit more open, that would be a different story, but it's too clunky. It's hard to see because, in my opinion, they're just super ugly, so what we're going to be doing is adding a slate reflector. But like I said, there's a lot of good choices in this game for optics, so choose whatever you like here.
Now we are going to go over here to the barrel next and add on the CDG. T25 light barrel now we are getting a two tick bull velocity in range we're going to increase that range we're going to increase that bull velocity, we have aim walking stad this aim walking movement speed and movement speed we're working on some accuracy we're working on some range and some damage and mobility.
Important things right there: moving fast around the map, being more fluent, moving faster while aiming down sights, and also allowing our bullets to travel faster and further, which is always good. Now for the muzzle, we are going to be adding the Spitfire suppressor again. Now with three-round burst weapons, my goal is to do as much damage as possible so we can get those consistent one-shot kills.
Since we are running a high magazine, we're not going to be running one, so we do need to get those consistent one-shot kills so we're never going to have to follow up with shots. It's not going to slow us down, so we are going to be adding on a Spitfire suppressor for extra damage, better recoil control, and faster bull velocity.
And we're being undetectable, radar so we're being stealthy which is always good here, now we are going to jump down to the ammunition type and we're going to be adding on the NATO High grain rounds for that two tick bull velocity and damage range again working on that damage so our bullets are hitting harder like a truck giving us a faster time to kill helping our bullets travel much further and much faster with that bull velocity and then for my final attachment guys we are going to the rear grip and adding on the steady grip for that firing aiming stability, gun kick control and recoil control just because with this weapon it's a lot different from other burst firing weapons there is no delay whatsoever in between the shots so you can spam this weapon and it has crazy recoil.
And this will calm it down now.
Best m4 class setup mw3
For our final weapon in today's article, guys, we have the M4 assault rifle from Modern Warfare 2. I wouldn't add this weapon if it didn't get any crazy changes or anything, but here in the season 1 update, this weapon actually got a crazy buff, which makes this weapon super nice against the mod Warfare 3 meta.
Now, what we're going to be taking a look at here first, guys, is the barrel, and we're going to be adding on the high tower 20-in. Barrel now, like I said in all my mod Warfare 2 articles when uploading the M4. If you're not running this barrel, you're making your M4 class wrong. You need to have this attachment on; it's going to increase that range, and as you guys see here, we're getting a three-tick range and bull velocity, and with that bull velocity, we're already getting some extra range, so now with this weapon, we have really good damage, really good fire rate, and crazy range, which is really good, and we're also getting a lot of recoil control, which is always good as well, so make sure to have this on for your first attachment.
Now, for the muzzle, I'll give you two options. We have the VT7 Spitfire suppressor again if you want to work on that damage range. The recoil smoothness actually works in this game. I feel like suppressors actually have recoil smoothness now, but if you don't want to run this, you can actually go over here to the compensators, and you can add on the Stir 45 Sky Fury compensator for that three-tick recoil control, which I'll be choosing over that suppressor.
We can be loud and throw on a UAV and a counter, and you'll be fine, but this attachment here is just going to calm the weapon down a lot. A 30-tick recoil control is really good, so make sure to have this on now. For the underbarrel, we are going to be adding the MSP 98 handstop grip. We're going to work on some mobility and some recoil control here: vertical recool control, gun kick control, aim, walking movement speed, and movement speed, helping us be more aggressive around the map.
Just being very aggressive in those high-kill games, and everything else, is very important. Now with this weapon having a fast fire, we are going to be adding on a magazine, and that's going to be the 45-round mag. You could probably get away with the 60 if you really wanted to, but we're going to keep the 45-round mag on.
I don't think we need that many bullets here; we don't want to make it into more of an LMG.