News - New Top 5 Most Overpowered Guns After Update Warzone 2. Warzone 2 Best Class Setups. Weapons
Best taq v class setup mw2
all right Let's go over the new top five overpowered guns after the recent update in Modern Warfare 2. These are going to be a mixture of both meta and off-metal weapons that are still viable here in multiplayer, but the first class that we're taking a look at is the attack V, which is hands down one of the most underrated weapons in the entire game.
It's classified as a battle rifle, but it hits like an LMG and handles like an AR. Now, for the tune, we are going to go ahead and put on the demo clean shot grip to bump up that sprint to fire speed as well as that aim down sight speed, a very important attachment to run on the attack V in order to bump up that close range handling so we can get that first shot and guarantee us that kill.
Now for the tune: we are going to be increasing the sprint to fire speed to a negative 0.36. And we're also going to be bumping up the aim down sight speed to negative 0.55, again to bump up the close range handling now to strengthen that even more. We are going to rock the TV Cardinal stock to increase our aim walking speed as well as our sprint speed.
Now for the tune on the stock, we are going to be increasing the aim locking speed to more than negative 1.24. We're also going to skip over the laser because it's not going to be necessary for this class setup, and the barrel is not going to be used because the barrels are only going to either decrease the range or increase the aim downside speed, and we do not want that on a battle rifle.
Now for the muzzle, we are going to rock the polar fire; it's going to give us the best of both worlds here. We're going to have sound suppression, velocity, damage range, and recoil smoothness that we're going to be able to get by letting me spawn a buildable quick and easy streak because we're going to be suppressed and can be harder to find, and we're also going to get that long range capability here now for the tune.
We're going to bump up the bullet velocity to plus 0.77 and also increase the aim-down sight speed to negative 0.68 to get the best of both worlds at close range and long range. Now for the underbarrel, we are going to rock the Commando foregrip to smooth out that recoil pattern and also give us aiming idle stability.
The tune on this attachment is going to be increasing the aim of walking speed to negative point 34, and we're also going to be bumping up the aim down side speed some more to negative point 41, again to strengthen up the close range handling, and then finally, we're actually going to be running a magazine here; we're going to bump up to the 50-round drum because 20 is not enough.
It's going to have a relatively fast inbound sight and also controllable recoil at longer ranges. You're going to have to burst fire a little bit, but the time to kill is so fast that it's not going to matter now for the man in the setup. We are going to be rocking the combat knife stun grenade proximity mine and my custom perk packet set up for double-time scavenger resupply.
As well as quick fixes and field upgrades, we have Pro enabled with the Munitions Box as well as Dead Silence.
Best fennec 45 class setup mw2
Now for classroom number two, we're taking a look at the Finnick 45, one of the fastest-killing SMGs in the entire game. This weapon is incredibly fun to use, and I have a setup that is going to maximize the rate of fire, recoil, and control but still have a lot of mobility. First off, we're taking a look at the Finnick rubber grip to bump up that sprint to fire speed as well as aim down sight speed.
This is going to be a self-explanatory attachment for the weapon that shoots really fast. We got our first shot. We're going to be getting that kill now for the tune. We're going to bump up the sprint to fire speed to negative point 28, and we're also going to be increasing the aim down sight speed to negative 0.68, again to strengthen up the close range handling, because why not make this weapon even better where it is strong?
At this point, we're going to be skipping over the stock here; normally I'd run the stock cap. AKA, removing the stock, but I still want to be accurate, so we're going to keep it on now for the optic, and we're going to rock the Cronin Mini Pro. AKA The blue dot is needed because the iron sights are very obstructive; they get in the way, and believe it or not, you can use the fennec at longer ranges, so why not have a blue dot now for the tomb?
We are just going to go ahead and increase the aim-down sight speed to -1.6. I don't really like to go ahead and mess with the eye position because it's going to throw me off, and honestly, I think this is going to be the way to go now. We're going to be skipping over the laser because this attachment is going to be completely useless on the Finnick.
There's no reason to go ahead and run it now for the barrel. We're going to be rocking the covert force barrel instead of the Ninja now. A lot of people like to run the Ninja on this weapon, but it's not going to be necessary, and it's going to add extra weight that slows us down, and that's what we don't want to have.
We want on a Finnick, and obviously we're going to maintain that integrated silencer so we have the sound suppression we can run around, then we spawn and build up a quick and easy street now for the tune, we are going to bump up the aim down sight speed to negative point 23, and we're also going to be increasing the aim walking speed to negative point 19, so we can go ahead and have a little bit more close range handling and obviously destroy players that wear this weapon is going to be strongest at obviously.
If you can't run a muzzle for the under barrel, we're going to rock the Precision 40, so we can bump up that hip-fire accuracy recoil, and steadiness as well as aim and walking steadiness overall are needed to control the recoil a bit better and be able to take people out at those longer ranges. Now for the tune, we are going to be increasingly aimed on sight speed to negative Point 15, and we're going to increase the hip recoil control, not walking speed hip recoil control, to plus 0.67.
So we can spray and pray off the hip and dominate players at those close ranges. This is where this weapon is going to be strong; again, go ahead and make it even stronger. Then finally, for the magazine, we're not going to rock the 45-round mag. Because this weapon is fast-firing, we're going to need all the ammo we can get.
Once you guys go ahead and build the setup and jump into the firing range, you're going to see that the defense 45 not only has a fast rate of fire, but it's also going to have very little recoil. The remainder of the build is going to be the combat knife stun grenade proximity mine and my custom perk packet set up for double-time scavenger and resupply.