News - New Top 5 Best Ranked Play Class Setup Warzone 2. Warzone 2 Best Ranked Play Class Setups Warzone 2
Intro
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Vaznev 9k (best smg)
That being said, there is a brand new VSM setup; I believe it was Optica that discovered these spiral flash hiders.
This actually eliminates so much of the recoil, like there is literally zero horizontal on the gun now, and it really doesn't hurt the mobility whatsoever. So now you have a lot of recoil control with a lot of more building and still a very good time to kill, although the damage range isn't going to be the best, which makes sense; you know it's an SMG.
But if you want to increase the damage range, which is why I really like to run this on search and destroy with that attachment, the cost is going to be higher. I think, but you're hurting the mobility, which is why people are running these spiral flash hider just to maximize the mobility, but this is another very, very good one, and for the full setup.
I basically run a knife just so I can run around the map quicker. You can take off the bomb squad for the battle Harden, but there are so many nades that I really recommend the bomb squad, and for the field upgrade. To the enemies, you can run around their spawn and just kind of spawn trap them and just make it so they cannot push the objective, but sometimes, depending on your team, it might be better to run the trophy system, which is why I usually have two different setups.
Vel 46 (mobility smg)
I have a Vasm trophy and a Vasim Dead Silence, which is going to wrap it up for the The var of the next gun I want to go over is going to be var 46, which actually just got a buffer in the Season 2 Reloaded update, so now the weapon is going to have a lot more damage range, making it actually compete with the var because you've got.
I think, more mobility. All these sway the weapon, and you get some hit fire accuracy with basically zero cons, like nobody walks around that much, and so this is another very, very good setup, and that is going to wrap it up for the valve at.
Spx-80 (best sniper)
The next weapon we are going to be going over is a very good sniper rifle.
If you want to snipe, this is definitely the setup you want to run, and the SVS X is going to be the best sniper just because it has very quick ads and it has these same stats as all the other snipers, although the mcpr. Is also a very good sniper that I see a lot of people running; it's just that most pros are running this SPX, which for the class, you basically want to increase the mobility, the aiming idle stability, and the Flinch resistance, which we are basically doing all that with this class.
I just noticed I did mess up, and you don't really want to run these scans. Max grip because the Bruin is going to give you Flinch resistance, which in this game is going to be a lot more helpful than having a little bit more mobility on the sniper because there's a lot of flinch in this game. So now you're going to be able to re-chamber the bullets very quickly if you need to pop off that second shot.
You're going to have a lot of aiming stability and speed. The bullets are going to travel very quickly, although you won't really notice that. And then for the rear grip, we just got the Flinch resistance. Overall, this is the best SPX class, and then usually I'll be running a knife so I can run around the map a little bit quicker, but with a sniper.
If someone challenges you, you can't really rely on your quick scope; it's a lot more helpful to have a pistol, and the pistol you want to run is the X12, and the attachments I really like to run on are going to be the lightning fire.
Lachmann sub (fastest killing smg)
the sniper class The next gun I wanted to go over is going to be the Lockman sub, which is actually one of the fastest killing guns in the game. It just lacks in the overall damage range of the weapon, although it actually just got a damage range buff, but it did hurt the mobility, which is why we're running the Falcon Barrel just to bring up the mobility because the Nerf brought down the mobility, and then for the muzzle, you actually want to run these final flash hiders because this is overall the best muzzle, and for the Honorable, the phase 3 grip I believe is actually G8.
Which means all the pros had a gentleman's. On this one, just because there is a lot of recoil in the Bruin pendulum, it does a great job at mitigating that, so with this setup, you are going to have a lot of mobility, but there's not going to be as much recoil. Control, but that doesn't really matter too much because this weapon is only very good at like within 10 meters, which is why we're running the f-tac barrel in this set, just to increase the overall damage output of the weapon although it does hurt the mobility a lot, and so this is another very. Very good setup, and with all that said, that is going to wrap it up for the MP5.
Taq-56 (best ar)
And now let's go over the meta-AR. If you're trying to pop off with an AR, you want to use the attack for these six. The reason for this is that there is absolutely zero recoil, and this is with no attachments.
And then you have a consistent three-shot kill, but you do need to hit three shots in the center of the chest. If you start hitting lower torso or leg and arm shots, then the TTK is going to drastically go down. So here is the most common attack 56 setup that I am seeing from all the players that are ranked, and in the CDL, there are a couple other variations of this build.
Sometimes, some people run the combat, but overall, just run the clean shot grip. People mainly run the clean shot for the sprint to fire speed, which allows you to shoot your weapon a little bit quicker after sprinting, and then for these stocks, you can also run the x-line pro. Although there is a pretty big con in that, you're losing recoil control, which is why I like the Cardinal stock, and then to get a lot of, you know, recoil control just run a muzzle, which if you don't need that much recoil control honestly.
I would just take off the muzzle. So this is another very good setup that I like to run on these small maps like Mercado, where if I am running this build. I am going to be thrown on the high velocity, even though it is proven that the high velocity does absolutely nothing, but some pro players do say it does something—maybe it increases the hit registration.
But when Exclusive. Ripper will give you the most amount of recoil control, but they are going to hurt your mobility the most, whereas the Commando is going to give you a little bit less recoil control, but then you're going to have more mobility, so this is a personal preference thing, although if I am playing Search and Destroy I actually should like to run the edge 47.