News - New" 2 Shot 9mm Daemon Pistol Is Broken Warzone 2 Season 5. Best 9mm Daemon Class Setup - Warzone 2
Intro
In this article, we're taking a look at the new DLC pistol, the 9mm. It's disgusting in hardcore, one shot kills all the time, and in core, two shots kill when built properly. Let's get into.
Class setup
All right, let's go ahead and create the absolute best and fastest killing 9mm, Damon class set up.
This is capable of two-shot kills if you build it properly. Now for the first attachment, we have to rock the Sgt grip to increase sprint to fire speed and aim down sight speed to bump up that close-range handling. For the tuning, we are going to be increasing sprint to fire speed, Atg26, and aim downside speed, At32.
To go ahead and increase close range handling we get that first shot and guarantee that kill now we are not going to rock an optic attached but technically we are going to run an optic so we're going to skip over these we're skipping the laser these are not going to help us out but we are going to rock the Ft competition barrel this is going to be great cuz we have a free optic so that's a massive W, and we're also going to be getting increased damage range recoil control as well as bullet velocity here now for the tuning we are going to be increasing more aim down sight speed at ne26 and aim walking speed at 47.
We want to go ahead and bump up the close-range handling whenever we can. Obviously, the muzzle is going to be restricted on this build, but for the trigger action, we are going to rock the DX8, and the trigger is going to be perfect for increasing aim and stability as well as fire rate. We don't want to rock that rapid trigger because we're going to slow down our sprint of fire speed.
It's secondary, and that's not going to happen here. For the tuning, we want to bump up that sprint of fire speed some more at 07, And aim downside speed at. 12, again to bump up that close range handling because it's a pistol having on high velocity as the ammo is going to be a great choice here so we can go ahead and pack some more punch at longer ranges and overall make this weapon a little bit better if you wanted to run around like a primary, now for the tuning we are going to be increasing more bullet velocity at plus 4.35, and damage range at plus63, overall a great attachment at tune combo here we're taking advantage of more longer ranges cuz again this is a pistol and final we are going to rock that 26 round mag if you have a trigger finger you're going to love this and honestly why not once you go ahead and jump with the firing range be very happy because, obviously, if you have a pistol, it is going to be a three-shot kill to the chest, and obviously, recoil is not going to be an issue, but if you do land a head shot, which is actually relatively easy,easy, this is going to be a two-shot kill build, so go ahead and give this a try.
Now for the remainder of the setup, I did have the cast off, but the attachments are kind of irrelevant. I'm running the St. grenade and the proximity mine, and for the perks, we have double time scavenger resupply quick fix, and for the field upgrades, we have the ammunition box and dead silence.
Overall, a great class is set up here. Check this pistol out. Turn those post notifications off.
Gameplay
Let's go ahead and get into the MGB nuke game playay , all right, so we can do here With the 9mm Damon, we got some Packa, and this pistol's pretty interesting. This is my first time playing on the new map too, so we'll see how this goes. It seems pretty decent, but I'm not too sure exactly how we're going to go ahead and rotate.
Online: Honestly, what's with all these rat tunnels on this map? I'm doing good just to die for some kids in rat tunnels. Like, are you kidding me? That's actually annoying. Like, when I go to engage somebody, he's in a rat tunnel. I'm thinking like he's on in a in a corner. No, the dude's in a damn rat tunnel like this, and that's an unbelievably annoying setting.
Way to actually know what UAV I'm not really a fan of this map; honestly, the enemy has the lead. Like I said, there are a lot of rat tunnels on this map. I'm not really a fan of this; there are too many nooks and crannies on this next point. Stand by; I'm not really a fan. Yeah, I'm not a fan.
The kid has a ghost. Yep. Relocating standby, you probably got these kids unlocked in all reality, got a target here, the enemy called in an enemy UAV, overhead relocated SEC, the friendly. OverWatch took, around changing back Advanced UAV exiting. The I should have kept I should have kept the cast off out.
I should have kept the cast off about, Hey, we kind of put we kind of put on work on these kids, though.
Nuclear gameplay
Lobbies have been disgusting these past couple days. You guys could not tell. I don't know what the hell is going on, man.