News - 2 Shot And Low Recoil "taq V" Warzone 2. Best Taq V Class Setup -warzone 2 Multiplayer

best taq v class

So the purpose of this particular build is to limit the recoil as much as possible while still making it an absolute snail. That is the hard part. You can limit the recoil on the weapon, like I've seen it in Warzone. You can make it extremely low or equal, but the problem is that it's super slow, which doesn't make it very beneficial in multiplayer.

I think I've found a pretty good option here. Let's get started here with an optic. You're going to want the Oppv4 or any of the Precision Sight pictures, so what this does is kind of, in a way, reduce the visual recoil. I'm not going to say it definitely reduces recoil, but visually, it doesn't seem to bounce nearly as much as with the iron sights.

Even though I really like the iron sights, I find that the Ammo Pv4, like I said, just kind of reduces that visual recoil. When you're tuning here, you're going to want it negative 2.23, Towards aim down sight speed, and then I have just left that bottom bar alone all together. Normally, I would put it far away, but it seemed to feel better in this particular case without touching it.

best taq v class mw2

Heading down here to a rear grip, you can put the FSS combat grip for base recoil control. You need attachments like that to limit recoil, tuning negative 0.68 towards the aim-down sight speed and 0.15 towards aiming idle stability for the magazine. This is a preference. I've seen people use the 50-round drum, the 30-round mag, or even the stock 20-round mag.

Whatever you're comfortable with here, if you want to Chuck on something like a laser sight or even an optic or ammunition type, feel free to do so for the underground. You're going to want the VX pineapple grip. That's going to help a lot with that vertical kick on the weapon. That's what all of these vertical grips do: give you recoil setiness.

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That is, it does reduce your vision. Your vertical recoil is all around—not your horizontal but just your vertical. You're tuning here, and you're going to want a negative 0.26 towards hip walking speed and a negative point 32 towards aim-down sightseeing. The last attachment is the lock shot (KT 85).

The biggest problem with this build is that I originally thought it was actually horizontal recoil control. It's not that original vertical kick; of course, it does have some horizontal recoil control once you start firing, but the biggest recoil, with the weapon, is going to be their original vertical kick there, so the lockshot kt85 does a great job tuning his negative 0.18 towards aim-down sight speed plus 0.28 towards recoil control, which is so obvious.

So this weapon is a two-shot kill as long as you hit at least one headshot with one headshot at basically any range. It's going to be a two-shot kill, so if you can find a way to be super accurate with this weapon or maybe aim for the upper neck and have it recoil into their head, you're going to get two-shot kills all around once.

You start aiming towards the lower body, though, which is where the weapon becomes less ideal. You really shouldn't have any problems. Let's jump over to today's gameplay.

Gameplay on hydro

Gameplay on hydro

I hope you guys enjoy Ever since the game came out, I've been trying to make a tag V class setup that's genuinely easy to use. I've made some good builds in the past, but I think this one kind of tops them all. The optic that I put on there tends to significantly reduce the recoil, in my opinion, so we're going to see what we can do with this.

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I'm going to see if I can really show this thing off. That was a pretty good example. Actually, you see that the recoil is very manageable, and we should have a good game with this nonetheless. Obviously, what puts his weapon kind of over the top of the rest is going to be its base damage range.

I'm sorry not to damage the profile; that has the ability to two-shot as always, but now with better recoil control, it could be an even better time. I realize that the more I play hydroelectric, the more I play this map. So similar every time; it's kind of like just engraved in my head on how I want to play it.

best taq v class setup

UAV is on stage because it's the same thing; it depends on which side of the spot I push their spawn on the spawn flip. I rotate back and flip the freaking spawn again best way to describe it, I guess. Well, in his defense, that was actually a good plan. That was a great flash. I didn't think he was trying to flash, and he had a raw, so that's a weapon for which he has an even better damage profile than mine.

They did have a guy just leave the game, which kind of stinks. Yeah, since my team's over there, they should be here somewhere unless they're already rotated, which is very possible. Let's get on our move across here. Okay, they have a guy here. I have to get him before they get him. I was just like, before I do anything else, I have to make sure I lock him down, not try to get a shot in.

best taq v class setup mw2

The back team has a pretty big lead here. We have a big lead, and both teams seem to be pretty apt on the objective here, so I don't. I already know what's going to happen if I call him my Chopper; the big man with the raw is 100 percent. Going to just shoot it down in four seconds

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2 SHOT and LOW RECOIL TAQ V in Modern Warfare 2! Best Taq V Class Setup -MW2 Multiplayer. Timecodes.
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